GENERAL
- Fixed a crash and failed authentication on Anywhere fleets when the AuthToken or keys were long
- Keys and tokens are no longer written to the process environment variables or to the log
- A second game session in the same server process is now activated correctly
- Fixed a crash on startup when the GameLift object had no World
- Errors are now logged as Error, with the message from GameLift
- GetComputeCertificate Returns the TLS certificate path and the compute name
- GetFleetRoleCredentials: Returns temporary AWS credentials from the fleet’s IAM role
- New bValidatePlayerSessions setting. When enabled, the PlayerSessionId is validated automatically when a player connects, and the session is released when the player leaves
- New ValidatePlayerLogin event that lets Blueprint reject a player by returning an error message
- New GetPlayerSessionId() function