Authenticating the DevTool

Make sure you have added your Credentials in the DevTool and customized to your own needs, we’re going to use port 1111 in this example.

Authenticating the Example Project

You can use the Example Project to Authenticate with the DevTool

Authenticating via Commandline

As of version 1.6.7 you can also authenticate the DevTool via the Commandline.

"C:\UE4Editor.exe" "C:\EOSProject\EOSProject.uproject" -game -log -AUTH_TYPE=DEVTOOL -AUTH_LOGIN=localhost:1111 -AUTH_TOKEN=hulken