OnlineSubsystem
- Fixed NetUniqueId issues that were not being set correctly when logging in, making it impossible to Create Sessions
Auto-Login
The plugin can now Auto-Login when you start up your Game / Project. To use this feature add “bAutoLogin=true” to DefaultEngine.ini
[EOSCore]
bEnabled=true
bDebugging=true
bAutoLogin=true
ProductId=
SandboxId=
DeploymentId=
ClientId=
ClientSecret=
ProductName=EOSCore Product
ProductVersion=1.0
You can also launch your Project / Game with the –AUTO_LOGIN command line argument
"C:\Program Files\Epic Games\UE_4.23\Engine\Binaries\Win64\UE4Editor.exe" "C:\Unreal Projects\EOSProject\EOSProject.uproject" -game -log -AUTO_LOGIN
If you have a valid PersistentAuth saved on your computer, the plugin will now auto-login and authenticate you