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  3. Getting Started

Getting Started

  1. Enable the Plugin in the Editor
  2. Configure EOSCore:: inside your Project Settings using the credentials and details found inside your Epic Developer Portal
  3. Setting up your Client & Client Policy Settings
  4. Configure the OnlineSubsystem

Invoking EOS Functions

You can find a list of all available functions by searching for “eoscore” in the blueprint context menu

To find out how to work with the EOS SDK you can head over to the Official SDK Website (https://dev.epicgames.com/docs/services/en-US/Interfaces/index.html). You can also download the Example Project down below that includes working blueprint examples!