We’re going to use the default SaveGame system that comes with unreal with this example to keep it simple and available to all.
We begin by creating a SaveGame Object of our SaveGame class. Our SaveGame class has a custom string variable called “MySpecialString“, we set the strings value to “This is my string and there is none like it!“, this is just an arbitrary value for this example.
BP_MySaveGame SaveGame Class
Creating our SaveGame File
We save our game to slotname “MySaveGame“, this is important to remember for the next steps in our tutorial. The Index should be left at 0.
This will create a file called MySaveGame.sav located in Project\Saved\Savegames\MySaveGame.sav