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Authenticating

EOSCore version 1.8.0 now has a Login function that is meant to simplify the login process.

DEVICE ID

AuthType: Password
Credentials Type: DeviceId Access Token

Login Id: Your displayname
Password: not used
Additional Data: not used

EPIC PORTAL (Epic Account)

AuthType: AccountPortal
CredentialsType: Epic

Login Id: not used
Password: not used
Additional Data: not used

PERSISTENT AUTH

AuthType: PersistentAuth
CredentialsType: Epic

Login Id: not used
Password: not used
Additional Data: not used

DEVTOOL

AuthType: Developer
CredentialsType: Epic

Login Id: (host address) localhost:1111
Password: Token you specified in the DevTool, example: hulken

Additional Data: not used

Steam Authentication

LOGGING IN VIA ASYNC NODES

If you are logging in “manually” by using the EOS Async Blueprint Nodes, you have to update the UniqueNetId manually. You can do it by adding this event to your PlayerController

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