THIS GUIDE IS FOR THE OLD 1.0 VERSION, IF YOU ARE USING THE FOLIAGE SYSTEM 1.2 THEN USE THIS GUIDE:
Adding new resources to the Foliage System 1.2
Create a Child Blueprint Class of the BP_MasterResource
![](http://eeldev.com/wp-content/uploads/2017/07/01_child_blueprint_class.jpg)
Open DT_Resources Data Table and add a New Row, set “ResourceToSpawn” to your new Child Blueprint Class that you just created.
![](http://eeldev.com/wp-content/uploads/2017/07/02_dt_resources_to_spawn.jpg)
Inside DT_Resources, make sure you set ResourceMesh to EXACTLY the same as your foliage mesh.
![](http://eeldev.com/wp-content/uploads/2017/07/03_same_resource_mesh.jpg)
Open up your Child Blueprint Class, change it’s FoliageSettings to “MyNewTree”.
![](http://eeldev.com/wp-content/uploads/2017/07/04_new_tree_settings.jpg)
IMPORTANT! When painting your terrain with foliage, MAKE SURE that you set the foliage to Block All.
![](http://eeldev.com/wp-content/uploads/2017/07/05_paint_tool_settings.jpg)
And that’s it!