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Simple Build System Settings

Simple Build system Settings Explained.

  • Enable Permissions
    If you want to enable the Permissions system, otherwise the system will not check Ownership of buildings
  • Placement Offset
    This is an offset used for building placement, when you spawn the build actor into the world it will inherit this offset, there are also in game functions to adjust the Z value of this offset (up and down)
  • Enable Socket Placement
    If you want to enable the sockets placement system
  • Trace Frequency
    This is how often the LineTrace will run, increase this value if, for whatever reason, you run into performance issues
  • Max Building Distance
    How far the player can build away from the Player’s character (or view)
  • Min ZOffset
    Minimum Z offset you can lower the “Placement Offset” to.
  • Min ZOffset
    Maximum Z offset you can increase the “Placement Offset” to.
  • Enable Line Trace
    You can disable the built in LineTrace timer if you are using a different/your own line trace.
  • Collision Precision
    How precise do you want the collision check to be when placing down buildings (if colliding with another building)
    1.0 = 1:1 scale of the building mesh (lower number is less precise)

If you disable “Enable Line Trace”, be sure to call this event in your own Tick/Looping event/function. “CL_LineTraceOnClient

Simple Build System Adding a new Building

What you need before continuing:

  • You must have imported your building Mesh that you want to use

Make a Child Blueprint Class of “BP_Master_Building” and name it whatever you want.

Add a new Row to the DataTable “DT_Buildings”

Fill in the information

It should look something like this when done:

In the player controller, select the DataTable “Row Name”.

That’s it!