General You can now use the same EventIdentifier for multiple Events
OSS Fixed an issue when running a server on a custom port EOS SDK 1.10.2 Release Notes Authentication Bug Fix: Fixed EOS_Auth_CopyUserAuthToken so it does not return the previous expired auth token if auth refresh fails during a loss of connection, it will now return EOS_EResult::EOS_NotFound (as the user has been previously logged out). Bug Fix: Fixed missing scopes … Read more
Open your Projects DefaultEngine.ini located in \ProjectDir\Config\DefaultEngine.ini, paste the code (or parts of it) shown below and customize to your needs. MAKE SURE you don’t already have these settings in your Config file before copy-pasting.
SteamCoreWeb Refactored and cleaned up unused code Removed OnFailure callback from all Async functions All async functions now only have 1 return callback instead of 2 (OnSuccess/OnFailure) You will need to update all your Async functions to the new Callback execution pin Updated the Example Project to match the new update SteamCore General Updated the … Read more
General Plugin should now work even if the game is paused All event identifiers have been replaced with EventIdentifier objects rather than using StringsThanks to dean for this suggestion Added a new EventIdentifier data asset used to Identify Events